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Sunday 31 March 2013

Logo Model Finished


Finally finished texture on logo. Thanks James helped me export the UV map.

Friday 22 March 2013

Gymnastics Scene

Here is my progression so far for the gymnastics scene. The flip at the end need some editing but I feel that the start has been finished. I thought this would be the hardest animation to do but it was easier to do than the run cycle

Tuesday 12 March 2013

Stadium Update - Final

Final stadium with all anomalies fixed.


Punch Animation 1st Attempt

Quick Animation of the punch.

1st Run Cycle Attempt

 


Here is the first attempt at a run cycle for the animation. So much tweaking and fixing left. Originally I did it on 11frames but felt it was too fast so I moved it to 24frames. Theres weights that still need to be painted on the shirt and theres issues with the knees when you view on the front view. Plus the run simply doesnt look natural, way to 'robotic'

Monday 11 March 2013

Props Texture Test




 

Just finish texture on those props, still might be change afterwards.

Friday 8 March 2013

Character Texturing, Rig Testing

I have started to properly texture the character.
My team has asked for a few different versions such as light skin, Dark skin, Light clothing, Dark Clothing etc.
Below are some of my early tests.
Once these are completed I will move on to animating the Hurdle scene.


 
Render with two area lights, diffuse and specular map


While texturing I also continued to test the rig and look for any problems that were not obvious when a texture was not applied,  below is one such problem which will be easily fixed by adjusting the weight painting
Weighting fault in chest.
I have also scaled the rig to a more manageable size, which hopefully will reduce render times and just make the process smoother in general.



Wednesday 6 March 2013

Textured On Football, Rugby Ball And Hurdle

Finish texture on football, rugby ball and hurdle. 
I'll finish texture on horizontal bar, rugby post and bar chart end this week.


Tuesday 5 March 2013

Punchbag

I modelled the punchbag for the short. Louis finished it by adding the shaders and chains while I was sorting out the character rigging.
The shaders and the stand may need to change so it fits in with the new theme we are going for

Complete Rig


The Rig is complete. Need to start dictating who is doing what scenes for animation