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Thursday 28 February 2013

Stadium Update

Looking better now, needs a bit more work, and also a background for placement.

Little test for render time, We've found out we're gonna have allocate quite a bit of time toward rendering.

Stadium outer seating area made by louis with some editing by me, my main contribution is the the main centre piece and figuring out the lighting and texturing for the general stadium.

Monday 4 February 2013

Scoreboard Modeling Developing——Louis hua

this is the scoreboard and i will get a new texture on it. i hv another idea to make a shell to fall off like the crystal.













Character Development

The Character was modeled in 3d Coat, it was based off the design for the character we were going to include in our original short.
as the character is going to be animated I tried to keep the topology as clean as possible and manually retopologized the entire sculpt.
It is currently ready to be rigged and animated, the textures can be applied at a later date. However the animation is of utmost importance at this moment.


Sunday 3 February 2013

Props Modeling Developing

Working on props modeling, just finished 4 of them.
Then i'll continue do others.
Finish all then will do the texture.

Stadium Design Update 2

Ive been working on some extra design for the stadium, and decided to try adding some sort of floodlights as a stadium would have.

I figured our whole new look now is futuristic and I might as well try making it look as cool as possible, so I decided to make these flood lights rocket powered so the can move around.


I may look a bit intense, but that just the effect because of the lack of lighting in the scene.


In the scene with lighting, the lights and intensity have very little effect, but add a nice look to things.

(Not final colour scheme. Still to be decided as a group)