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Friday, 8 March 2013

Character Texturing, Rig Testing

I have started to properly texture the character.
My team has asked for a few different versions such as light skin, Dark skin, Light clothing, Dark Clothing etc.
Below are some of my early tests.
Once these are completed I will move on to animating the Hurdle scene.


 
Render with two area lights, diffuse and specular map


While texturing I also continued to test the rig and look for any problems that were not obvious when a texture was not applied,  below is one such problem which will be easily fixed by adjusting the weight painting
Weighting fault in chest.
I have also scaled the rig to a more manageable size, which hopefully will reduce render times and just make the process smoother in general.



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